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Question by RealEstate193 · Apr 10, 2019 at 08:23 AM · spriteprogramming

SpriteRender not loading sprites?,SpriteRender isn't changing the sprite

Bit of a noob when it comes to code, but the sprite will only ever change when count is 4, I played with it to make sure it wasn't the image sprites please help. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class TriggerControler : MonoBehaviour
 {
     public Sprite sprite1;
     public Sprite sprite2;
     public Sprite sprite3;
     public Sprite sprite4;
 
     private int count =0;
     private SpriteRenderer spriteRenderer;
 
     private void Start()
     {
         spriteRenderer = GetComponent<SpriteRenderer>();
     }
     void Update()
     {
         Debug.Log(count);
         ChangeTheDamnSprite(count);
         if (Input.GetKeyDown(KeyCode.Space))
         {
             count++;
             ChangeTheDamnSprite(count);
         }
         if (count > 4) 
         {
             count = 0;
         }
      }
 
 
         
     void ChangeTheDamnSprite(int a)
     {
         if (a == 2) 
         {
             spriteRenderer.sprite = sprite2;
         }
         if (a == 3) 
         {
             spriteRenderer.sprite = sprite3;
         }
         if (a == 4) 
         {
             spriteRenderer.sprite = sprite4;
         }
         else
         {
             spriteRenderer.sprite = sprite1;
         }
 
     }
 }

,I'm newer to coding so it might not be the most effective way, but the sprite won't change unless count is on 4, I played with it and found out the problem is with the code please help. using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerControler : MonoBehaviour { public Sprite sprite1; public Sprite sprite2; public Sprite sprite3; public Sprite sprite4; private int count =0; private SpriteRenderer spriteRenderer; private void Start() { spriteRenderer = GetComponent<SpriteRenderer>(); } void Update() { Debug.Log(count); ChangeTheDamnSprite(count); if (Input.GetKeyDown(KeyCode.Space)) { count++; ChangeTheDamnSprite(count); } if (count > 4) { count = 0; } } void ChangeTheDamnSprite(int a) { if (a == 2) { spriteRenderer.sprite = sprite2; } if (a == 3) { spriteRenderer.sprite = sprite3; } if (a == 4) { spriteRenderer.sprite = sprite4; } else { spriteRenderer.sprite = sprite1; } } }

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