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when moving a Game Object in a circle through it Transform Position, how can I control which arch of the circle to start moving on?
     // Unity2D
     // sort of like a rainbow arc motion starting from left to right and vice versa.
     private float rotateSpeed = 1.0f;
     private float radius = 9.0f;
     private Vector2 _centre;
     private float _angle;
     public void Start()
     {
       _centre = transform.position;
     }
     private void FixedUpdate()
     {
       TransportPlayer();
     }
     public void TransportPlayer()
     {
 
         if (true)
         {
 
             _centre = transform.position;
 
             _angle += rotateSpeed * Time.deltaTime;
             var offset = new Vector2(Mathf.Sin(_angle), Mathf.Cos(_angle)) * radius;
             transform.position = _centre + offset;
 
         }
         else
         {
             return;
         }
         
     }
               Comment
              
 
               
              Answer by Content1of_akind · Apr 10, 2019 at 03:57 AM
This link answered my question, the logic is still there. https://gamedev.stackexchange.com/questions/157642/moving-a-2d-object-along-circular-arc-between-two-points
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                