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Question by Rares26 · Apr 09, 2019 at 09:05 PM · controllerjointscharacter movementgrab

Help with grab and swing

Hello! I have made my character grab on things using freeze position and hinge joints but it is really jerky and he looks like his hands are getting ripped off, also i would like to be able to move around the locked hand while grabbing on something, unfortunetly i can only move a little bit, it feels like the character is really heavy. I have tried lowering his mass and tweaking the gravity but the result is the same. Any tips on how i can do this work properly? P.S: I just got started don't laugh at my learning project :c

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avatar image Taylor-Libonati · Apr 09, 2019 at 09:05 PM 0
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This seems like you need a longer discussion around the topic of grabbing a ledge. I suggest using Unity Forums ins$$anonymous$$d. If you want to specifically ask about your implementation please provide a code snipppet of what you have currently tried.

avatar image Rares26 Taylor-Libonati · Apr 10, 2019 at 09:47 AM 0
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I have attached this to the black dots at the end of the arms

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GrabR : $$anonymous$$onoBehaviour
 {
     public bool isTouching;
     public Rigidbody2D rb;
     // Start is called before the first frame update
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.Get$$anonymous$$ouseButton(1) && isTouching == true)
         { rb.constraints = RigidbodyConstraints2D.FreezePosition; }
         else rb.constraints = RigidbodyConstraints2D.None;
     }
 
     public void OnCollisionEnter2D(Collision2D collision)
     {
         isTouching = true;
     }
     public void OnCollisionExit2D(Collision2D collision)
     {
         isTouching = false;
     }
 }
 

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