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Super Monkey Ball type Camera?
I'm trying to make a super monkey ball/marble madness game. How can I make a camera that follows a ball, rotates to face the direction its rolling but doesn't spin around like crazy whenever the ball rolls?
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Super $$anonymous$$onkey Ball and $$anonymous$$arble $$anonymous$$adness are completely different. S$$anonymous$$B is 3D third person, and $$anonymous$$$$anonymous$$ is a fixed-view-direction isometric game.