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Question by edgartip2003 · Apr 09, 2019 at 11:43 AM · cameracamera followjittering

My camera jitters a lot. Any fix?

Hello everyone. I am making a 2D platformer and I have a simple camera follow script. The problem is that the whole screen jitters from time, making it very ugly to look at. I tried getting a new script, tried editing the time settings in the project settings , tried making my gameobjects smaller but nothing worked. Would appreciate some help. Here is the script :

 using UnityEngine;
 
 public class CameraFollow : MonoBehaviour
 {
     public GameObject player;       //Public variable to store a reference to the player game object
 
 
     private Vector3 offset;         //Private variable to store the offset distance between the player and camera
 
     // Use this for initialization
     void Start()
     {
         //Calculate and store the offset value by getting the distance between the player's position and camera's position.
         offset = transform.position - player.transform.position;
     }
 
     // LateUpdate is called after Update each frame
     void LateUpdate()
     {
         // Set the position of the camera's transform to be the same as the player's, but offset by the calculated offset distance.
         transform.position = player.transform.position + offset;
     }
 }


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