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Question by
unity_21erushbrook · Dec 09, 2020 at 11:27 PM ·
2dshadersgraphic
URP Non-Vertex shader
Hi,
I have a shader, but it seems to be generated as a Vertex-Fragment shader instead of the normal shader. How do I change this? Its very frustrating because I don't seem to be able to find any information about this.
Here is a photo of what's being generated for me:
I'm trying to use the Lit 2D Sprite shader for this.
screenshot-2020-12-10-102613.png
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Best Answer
Answer by unity_21erushbrook · Dec 15, 2020 at 06:47 AM
For anyone else with this issue, the Vertex and Fragment don't actually mean anything. Shader graph is just laid out this way now. If you are missing a property, click on it and hit space to add a new property.
Hope this helps!