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Question by Kelvynlee · Apr 09, 2019 at 01:07 AM · unity5oncollisionenteriflocalscaleif-else

Change the scale with OnCollisionEnter once

When my player collided with a button"GAMEOBJECT" change the scale to big and the button is actived When i collide again change my player scale to small and the button is disabled. How can i do that?

  //My player
  public GameObject Player;
  //Materials
  public Material[] material;
  Renderer rend;
  void Start()
  {
      //RenderMaterial
      rend = GetComponent<Renderer>();
      rend.enabled = true;
  }
  private void OnCollisionEnter(Collision coll)
  {
      //Change to Big
     if(coll.gameObject == Player)
      {
          rend.sharedMaterial = material[0];
          Player.transform.localScale = new Vector3(5, 5, 5); 
      }
     //Change to Small
     if (coll.gameObject == Player)
      {
          rend.sharedMaterial = material[1];
          Player.transform.localScale = new Vector3(1, 1, 1); 
      }
  }
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avatar image stuartmcroberts · Apr 09, 2019 at 01:13 AM 0
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Track the state of the button.

     bool State = false;
 
     private void OnCollsionEnter(Collision coll){
     
     if(coll.gameObject == Player){
         if(State){
             //Enlarge Code
         }else{
             //Shrink Code
         }
         State = !State;
     }


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Answer by Nivbot · Apr 09, 2019 at 04:11 AM

Just make a bool.

edit: Decided just to put the complete thing..

  private void OnCollisionEnter(Collision coll)
       {
           //Change to Big
          if(coll.gameObject == Player)
           {
     if(isBig)
     {
               rend.sharedMaterial = material[0];
               Player.transform.localScale = new Vector3(1, 1, 1); 
 isBig = false;
           }
     else
     {
      rend.sharedMaterial = material[1];
      Player.transform.localScale = new Vector3(5, 5, 5); 
  isBig  = true;
           }
       }
 
 
 

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