Question by 
               Semius · Mar 10, 2017 at 10:05 PM · 
                c#scripting problem  
              
 
              How do I get rotation to not jump?
Hi there! I'm having an issue with object rotation. I have a camera attached to an invisible game object, and I'm trying to get the object to rotate according to mouse input, as is done in first-person RPG's and FPS's. The object is rotating according to input and all, but the problem is that whenever eulerAngles.x passes 0 the rotation jumps to 85. Any help is greatly appreciated!
 void Start () {
     parent = GameObject.Find("Player");
     transform.eulerAngles = new Vector3(0, 0, 0);
 }
 void FixedUpdate () {
     transform.position = new Vector2(parent.transform.position.x, parent.transform.position.y);
 }
 void LateUpdate()   {
     float yRot = Input.GetAxis("Mouse X") * Sensitivity;
     float xRot = Input.GetAxis("Mouse Y") * Sensitivity;
     transform.eulerAngles = new Vector2(transform.eulerAngles.x - xRot, transform.eulerAngles.y + yRot);
     if (transform.eulerAngles.x > 85)
     {
         transform.eulerAngles = new Vector2(85, transform.eulerAngles.y + yRot);
     }
     else if (transform.eulerAngles.x < -85)
     {
         transform.eulerAngles = new Vector2(-85, transform.eulerAngles.y);
     }
     mouseInput = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
 }
}
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