Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Inlifesize · Oct 06, 2013 at 02:02 AM · assetbundleasynchronousdecompress

Asset Bundle decompression causes long stall

I am trying to load a local asset bundle on IOS. The code is pretty straightforward, and very similar to many examples out there:

         using(WWW www = WWW.LoadFromCacheOrDownload("file://" + url, version))
         {
             Debug.Log(www.threadPriority);
             www.threadPriority = ThreadPriority.BelowNormal;
             
             while (!www.isDone)
             {
                 Debug.Log(www.progress);
                 yield return null;
             }
         }

The first time I do this, it can can take a long to decompress the asset bundle and cache it, which in itself is not a problem

My first idea was to show a progress indicator, but the progress granularity was far too useless for that. It goes from 0 to 0.01876441 to 1 without anything in the middle.

My theory is that it is merely giving me progress on the actual download (which should be pretty quick as it's from the local filesystem) and does not include the decompression.

That's fine, no progress then, just a generic activity indicator will do the trick!

However, no matter what I try with thread priorities or anything else, when it comes to the decompression step it simply hangs the whole app! I'm not doing anything else intensive at the same time either.

I'm very confused, aren't asset bundles meant to be suitable to implement on demand streaming without hickups?

All subsequent times I load the asset bundle it's near instantaneous, which is great.

Has anybody figured out how to smoothly load an assetbundle in the background?

Thanks, Willem

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AssetReference.LoadSceneAsync(LoadSceneMode.Additive); stops at 95% in the editor when the Play Mode Script is Use Existing Groups. 0 Answers

Why is my AssetBundle causing "Exception: WWW download had an error:Invalid Unity Web File" 0 Answers

How can i decompress data for the AssetBundle 0 Answers

How to load an AssetBundleManifest in the Editor? 0 Answers

Asset Bundle cause app to crash 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges