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Question by TheGardenofEthan · Feb 04, 2020 at 08:57 AM · movementmobile

How can I make an object follow and stay where my finger is moving?

At the moment the cube I am wanting to move follows the touch of my finger but very slowly. I want it to essentially be glued to my finger so that movement is based on the user's real time finger position.

public class MovebyDrag : MonoBehaviour { private Touch touch; public float speed;

 // Start is called before the first frame update
 void Start()
 {
     speed = 10f;
 }

 // Update is called once per frame
 void Update()
 {
     


     if (Input.touchCount > 0)
     {
         Touch touch = Input.GetTouch(0);

         if (touch.phase == TouchPhase.Stationary || touch.phase == TouchPhase.Moved)
         {
                           
             Vector3 touchedPos = Camera.main.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y,10));             
             
             transform.position = Vector3.Lerp(transform.position, touchedPos, Time.deltaTime); 
             
         }
     }


 }

}

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