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Question by Rares15 · Mar 18, 2017 at 02:46 PM · games

Can i sell games if i use Unity Free and i don't have a Company?

Can i sell games made with unity free if i don't have a company?

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Answer by Commoble · Mar 18, 2017 at 04:14 PM

Yes. Unity only requires you to purchase a premium subscription if your game makes a particular amount of revenue, as detailed on the license comparison page.

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avatar image NihkValentine · Mar 18, 2017 at 05:18 PM 0
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really? cool hahah Unity is tight xD

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Answer by manifestus · Mar 18, 2017 at 05:49 PM

Yes you can if your revenue does not exceed $100k. You can find all the information regarding prices and perks in Unity store.

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Answer by AnOrdinarySandwich · Mar 18, 2017 at 05:47 PM

Hi! According to a post I found on the unreal engine's support site for this same topic, user Jamendxman3 says:

Setting up and doing business under a legal entity is generally for your own protection (Liability, etc.), and is not required to sell products(Games) (Unless your country happens to have laws stating otherwise). In the United States, a corporation is legally recognized as a person, so you can imagine how that plays out with things like Steam, and taxes.

And user SaviorNT says:

If you're in the US, before publishing you will want to create a company to sell the title under. One of the better reasons is due to taxes.. as an individual selling stuff, your taxes at the end of the year will be a mess - additional income taxes, expenses, etc.. Creating a company provides tax benefits, especially if you're a start-up. Not too mention you can be eligible for additional grants and loans.

> As far as sole proprietorships go, I would stay away from those, as they do nothing to protect you. Instead, incorporate as an LLC (limited liability company). [end of post edited]

Hope that helps!

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avatar image fafase · Mar 18, 2017 at 05:49 PM 0
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The question is more about Unity license program, not really about whether there should be a company or not.

avatar image AnOrdinarySandwich fafase · Mar 18, 2017 at 08:31 PM 0
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Ah... well, the base question says "and", so since someone had already commented about the unity side of it, I commented on the company side. The underlying comment of the question stipulated the "if".

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