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Question by Gusic · Jul 22, 2015 at 11:33 PM · c#mousescale

Need help with onclick scale script (c#)

I have a script for when i click the object expands in the x axis and once i let go it reduces back to the original size.

CODE

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
     public float speed = 10;
     // Use this for initialization
     void Start () {
 
     
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButtonDown (0)) {
             transform.localScale = transform.localScale + Vector2.Scale * speed * Time.deltaTime;
             new Vector2(5.358479f, 0.5769206f);
         }
         
     }
 }

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avatar image sourav13 · Jul 23, 2015 at 05:36 AM 0
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how about using something like Input.GetmouseButtonUp to bring the object back to original size.

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Answer by vogles · Jul 23, 2015 at 06:06 AM

For the GameObject to go back to its original scale, you'd have to do something like this:

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour
 {
     public float speed = 10;
     private Vector3 originalScale;
 
     void Start()
     {
         originalScale = transform.localScale;
     }
 
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             transform.localScale = transform.localScale + Vector2.Scale * speed * Time.deltaTime;
         }
         
         if (Input.GetMouseButtonUp(0))
         {
              transform.localScale = originalScale;
         }
     }
 }

This way if you change the scale of the GameObject in the Inspector, it'll retain that scale when you let go of the mouse button.

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avatar image Gusic · Jul 23, 2015 at 02:22 PM 0
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i get the error Operator *' cannot be applied to operands of type method group' and `float'

avatar image vogles · Jul 23, 2015 at 08:22 PM 0
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Oh, my bad. I didn't actually read your bit of code. That error is because of line 18. I simply copy and pasted the code you posted. The Vector2.Scale is a method, which cannot be multiplied. I'm not sure why you had that in there.

You probably want that line to be something like this:

 transform.localScale = transform.localScale * speed * Time.deltaTime;
 

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