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Question by
Celestium · Aug 25, 2013 at 07:32 PM ·
lightinganchoroverridemesh rendererlight probes
using light probes and anchor override
i've got a spaceship with many parts. the parent object and all daughter parts have a mesh renderer set to use light probes and have a separate transform set as the anchor override. the transform i've named "FocusPoint" has 8 light probes around it fashioned into a 2x2x2 cube. why won't the lighting information from the light probes show up on the surface of the spaceship?
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