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Question by Dan5500 · Jan 20, 2021 at 06:43 PM · movementgameobjectmousemouseposition

Making GameObject move in the direction of my mouse (3d)

Ok, so I made 2 different scripts that launches a bullet when you press left click. BUT, the bullet only goes right, all the time. I want the bullet to go in the direction of the mouse when I press left click. Here is the code of the Bullet and the Gun:

Gun:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Shoot : MonoBehaviour
 {
     private Vector3 mousePosition;
     public Rigidbody BulletT;
     private Vector3 direction;
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             float x = Input.mousePosition.x;
             float y = Input.mousePosition.y;
             Rigidbody BC = Instantiate(BulletT, transform.position, transform.rotation);
         }
     }
 }

Bullet:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Bullet : MonoBehaviour
 {
     public Rigidbody BulletC;
     public float speed = 15f;
 
     void Start()
     {
         BulletC = GetComponent<Rigidbody>();
         BulletC.velocity = transform.right * speed;
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Enemy")
         {
             //insert code here
         }
         else
         {
             if (other.gameObject.tag == "Player")
             {
                 return;
             }
             else
             {
                 Destroy(gameObject);
 
             }
 
         }
     }
 }
 

Thank you for helping!

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