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Question by
rustyruss1985 · Jan 21, 2019 at 12:47 AM ·
shaderalpha-channelqueuetransparent shaderopaque
is there a fast alternative to "Queue" = "Transparent" ?
I'm trying to render a lot of vertices with an alpha channel, but when i use "Queue" = "Transparent", it slows down my rendering quite a bit. if i don't use it, i get weird effects from certain camera angle, where certain vertices which should be transparent are opaque, obscuring the vertices behind them, which i assume is due to an improper queue order.
is there a way i can replicate the effects of "Queue" = "Transparent", but in a more efficient way? maybe in how i set up my vertices? its only from certain camera angles that i get the weird masking effect.
thanks,
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