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Question by jclarit · Jul 05, 2018 at 03:31 AM · animations

Animation not working properly (Maya to Unity3d)

Hello everyone, I need suggestions on how to solve my issue now in Unity3d.

I imported my model and animation in unity, my animation works properly when i preview it, but when i applied it to my model, it's not working properly. Any advice please.

Any help would be great. Thanks!

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avatar image NoDumbQuestion · Jul 05, 2018 at 07:00 AM 0
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Some model have specific bone. Check character model in Animator. $$anonymous$$ight not be the same one import

avatar image jclarit NoDumbQuestion · Jul 05, 2018 at 07:20 AM 0
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Thanks for the response, I'll check my model now.

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Answer by AkshayBisht · Jul 05, 2018 at 10:02 AM

Something went wrong during rigging/bone structure/avatar selection in unity. This might help https://docs.unity3d.com/2017.3/Documentation/Manual/Preparingacharacterfromscratch.html

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avatar image jclarit · Jul 05, 2018 at 10:07 AM 0
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Thanks, this can help me solve my problem. God bless!

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Answer by jclarit · Jul 05, 2018 at 10:12 AM

@NoDumbQuestion and @AkshayBisht

Thanks, as of now, it's fixed, but not totally because my model, is not in a T-pose position meaning my animation works properly only in a position of my first key frame.

When I tried to delete all the key frames and pose my model in a T-pose and export it as FBX, then I import to Unity and apply my animation, it doesn't animate properly again.

@AkshayBisht , I will read the documentation you share to me.

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