Question by
KYANITE585 · Apr 07, 2019 at 12:34 AM ·
navmeshtilemaptower-defense
Navmesh according to tile map sprites?
So I want to make a tower defense game with the tilemap system. And I was thinking that for the enemy pathing I would use a navmesh on the tilemap. But I can't find a way to say that tile X will be walkable and tile Y not for a navmesh. And then just painting them on and then baking the navmesh. As X being like a dirt path or something. I really just need a way to have a tile map and then navmesh according to the tiles. Oh, and the game is going to be done in sprites.
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