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albedo mapping is distorted
hey!
so apparently on one floor I did, I accidentally put the textures on secones maps instead of main maps.
when i now change the textures to the main map, its being distorted, almost as if the projection was put to spherical or smth? it looked normal before....
Im not that super familiar with unity, so maybe there is a projection function i dont know of ?
bests, line
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