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Unity & QuadBuffer
I have read that Unity cannot currently use QuadBuffer technology. I would like to know if anyone knows if there is any development in that sense, maybe for Unity3? Thanks.
Answer by StephanK · Jul 10, 2010 at 10:07 AM
I don't know, but if you need this for 3d stereo rendering you might consider doing it in a different way using a Matrox DualHead 2 go or similar.
I do need it for 3D stereo rendering, but I need active stereo. A $$anonymous$$atrox DualHead is useful for passive stereo, so no go for me.
Answer by jonh · Sep 16, 2010 at 12:41 PM
Yes, In Unity 3d active, passive and anaglyph stereoscopy is possible without quadbuffer, I am working for active stereo since last six month and finally i succeed in stereoscopy.
john
How did you manage to keep the Unity rendering in sync with the 120Hz video signal? Or what hardware path/components do you use for your active stereo? It would be great if you could elaborate on that, thanks!
Answer by dborel · Apr 03, 2013 at 12:44 AM
I've sent feedback here: http://feedback.unity3d.com/unity/all-categories/1/hot/active/3124--quad-buffer-stereo. Please vote for it if this is still giving you trouble, too!
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