Rendering errors on Heightmaps in the standard shader
I am getting strange rendering errors from the hieghtmaps in unity. Things like this  When it should be looking more like this
 When it should be looking more like this  Has anyone run into issues like this and know how to fix them?
 Has anyone run into issues like this and know how to fix them?
 
                 
                screenshot-2016-10-31-163540-copy.jpg 
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                screenshot-2016-10-31-163549-copy.jpg 
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                