Question by
laurenmhowie · Apr 06, 2019 at 03:00 AM ·
shaderspritematerialshaders
Sprite Material Problem
Hello,
I am trying to have my 2D sprites react to lights in unity, I created a clipping mask in Photoshop and exported it, and put it into the project as a normal map. After I apply the shader the normal map is attached to the sprite the edges of the sprite became pixelated/stretched out (but it is reacting to light as it is supposed to). Does anyone have an idea why this is and how I could fix it??
Thankyou so much for your time!
2019-04-06-1.png
(201.6 kB)
Comment