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AudioSource pitch measurement unit
I need to know what type of measurement unit the pitch value uses in the AudioSource element. I want to play a clip, plus the same clip with a different pitch that creates a harmony. Kind of how it works in Dots when the played does a full square, and it plays the normal note but harmonized.
Why don't you do it with trial and error? This is easily a problem you could just solve yourself.
you're right. I COULD go and set up a digital tuner (or, hell, ever use a real one) and just mess around with the values, OR I could go to a community of people that could possibly know the answer to my question. And since I have other things to do for my game, I went with the latter option.
Answer by hexagonius · Nov 25, 2016 at 01:12 AM
not into audio, but this event looked awesome for me:
http://answers.unity3d.com/questions/127562/pitch-in-unity.html
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