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Question by Angelusiones · Jun 25, 2012 at 11:57 AM · inspectoreditorwindow

Customize Vector3 Inspector

I would want all the Vector3 had and horizontal view way into the inspector:

I was trying with this:

 [CustomEditor(typeof(Vector3))]
 public class Vector3Editor : Editor
 {
     void OnInspectorGUI()
     {
         target = EditorGUILayout.Vector3Field(target .name, target );
         if (GUI.changed)
             EditorUtility.SetDirty(target);
     }
 }

But the compiler doesn't let me to do it , Any idea?

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avatar image Adamcbrz · Jun 25, 2012 at 05:17 PM 0
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I don't think you can do this. Vector3 is a variable type not a Component. The Customer Editor only works on components.

avatar image Eric5h5 · Jun 25, 2012 at 06:20 PM 0
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According to this, Unity 4 will have an inspector GUI for custom classes. So, wait for Unity 4.

avatar image asafsitner · Jun 25, 2012 at 07:14 PM 0
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@Eric5h5: Now wouldn't that be nice.

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Answer by asafsitner · Jun 25, 2012 at 05:13 PM

CustomEditor works with components, i.e. MonoBehaviour scripts. Vector3 is not a MonoBehaviour.

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