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Unity2D rotate object with limits
Hi,
I am new to Unity and whole game development, here is my problem that I face.
I want to create a pancake flip move in Unity2D. What is the best way to create that, I try to addForce to "Pan" object, but it is needed to fastly rotate some degrees and the go back to it's starting point, also tried to addTorque, but still something is not right. Anyone maybe has done something like this?
Thanks in advance!
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