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Question by Sinperhezine · Apr 17, 2012 at 12:45 PM · aitargetingpriority

What would be the best way to setup Target priority

Right now i'm messing around with AI and i want them to go through a enemies in a certain order. What would be the best way to set it up? (in C# if it makes any differents)

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avatar image Kryptos · Apr 17, 2012 at 04:12 PM 0
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Can you give a bit more information on what you are trying to do? There are as much AI algorithms as developpers in the world.

Are you using the Nav$$anonymous$$esh agent? Your own implementation of some AI algorithm?

avatar image Sinperhezine · Apr 17, 2012 at 04:43 PM 0
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I am using simplePath to the control the movement of the AI

avatar image Kryptos · Apr 18, 2012 at 07:58 AM 0
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In this case, it is related to this package. Ask the author http://forum.unity3d.com/members/44725-alexkring.

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Answer by crocodile5 · Apr 18, 2012 at 11:51 AM

I had a targetting system in my spaceship game and what I did was to put all the "enemy" tagged gameobjects into a gameobject array and when player presses target next or target closest button (this is to make sure they get targetted if you instantiate some enemies from a spawner object at some point in the game) it cycles to the next target or the closest target from this array.

Like this:

var enemies : GameObject[] = GameObject.FindGameObjectsWithTag ("Enemy") as GameObject[];

I used the exact same logic in the AI but instead I set it to find the "friendly" tagged objects.

Hope this helps you.

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