hock vertex for (thick cloth sim)
i tried to sim a thick cloth(double face) as any body knows it does not work with the default cloth sim but it work with a single mesh cloth(single face) so how can i loop throw vertices and give every on an order to be hocked or to be parented to to the closest vertex to it in a range and keep the same distance between it and the simulated one in the non double faced cloth mesh like that( https://youtu.be/YB55LsMc7P8 ) or like that ( https://youtu.be/IWXSJJAu0dM ) it kind hard but i think their is a solution for it please anybody answer or share this problem to be solved
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