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Question by mishli · Jan 05, 2017 at 06:52 AM · guiraycastefficiency

Trouble targeting GUI with raycast

Hey, i'm working on a simple, interactive data sheet to be used for a tabletop RPG, One of the features I am trying to implement is, if the user right clicks on an input field, the background of the box will turn red.

Currently I'm using a very simple AABB collision on each input field to detect, if the mouse is right clicked, and inside the aabb of the field, turn that field red, however I have 78 input fields and having every single one of them check the mouse's location on right click feels extremely inefficient.

I wanted to try out using a raycast from the camera to detect what field the mouse was over, but it's not working and i'm not sure why.

Is there a cleaner/more efficient way to execute this?

This is the raycast code I have, that isn't working. Any help to get it working or suggestions for better efficiency would be appreciated.

If([right click is pressed]) CheckMouseTarget();

Private(CheckMouseTarget){ Ray ray; RaycastHit hit;

     ray = Camera.main.ScreenPointToRay(Input.mousePosition);

     if (Physics.Raycast(ray, out hit))
     {
     if([targeting an input field]){
         ChangeFieldColor();
    }

} but I can never get the ray to detect the gui objects. The checkbox 'raycast target' is selected on each one

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avatar image Harardin · Jan 07, 2017 at 10:47 AM 0
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You need to attach 2d collider to your UI object.

avatar image mishli Harardin · Jan 11, 2017 at 07:17 PM 0
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Why does it need a 2d collider if the 'raycast target' box is selected? wouldn't that accomplish the same effect?

avatar image Harardin · Jan 07, 2017 at 10:48 AM 0
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Because Ray hits only colliders.

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