Question by
jojomonster679 · Apr 06, 2019 at 06:44 AM ·
physicswheelcollider
My car physics feel completely different from editor to build. How do I fix this?
So in the editor, my car is very arcadey and drifts around corners, but when I actually build the game, the car feels very heavy and sluggishly rounds corners. I am using a simple car model with wheel colliders, and all physics operations are being handled in FixedUpdate and with Time.fixedDeltaTime. Any help is much appreciated.
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