- Home /
A* Pathfinding Project with composite colliders.
I have no experience in A* AI creation so I found this asset that does the A* work for me. The problem is after some testing, the composite collides that I work with do not register to the A* grid generator. This is most likely due to it being new but I was wondering if anybody had some alternative or could link me to site that could teach me basic grid A* for a beginner.
Thanks ahead of time, this community is wonderful.
Answer by Chris333 · Apr 05, 2019 at 11:31 AM
Start with one of the following for the basic understanding:
Basics if you prefer articles:
Introduction to A* Pathfinding
Basics if you prefer videos:
A* Pathfinding Tutorial (Unity)
Further details:
Introduction to the A* Algorithm
Answer by asparck · Apr 23 at 07:28 AM
The trick is to set your composite collider to be of type polygon, not bounds. For some reason Bounds doesn't work with A* Pathfinding Project (Solution from https://old.reddit.com/r/gamedev/comments/o5v0ki/solution_regarding_the_usage_of_a_star/ ).