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Textures and transparency
Hello, I am doing my first Android 2d game in unity and I want to know if anyone knows why the textures on my Nexus 7 tablet and in inside Unity are good and in my phone Sony Xperia the transparent textures are black?
Please help :)
I have put the camera in orthographic mode, make a alpha chanel to the texture, put the texture type in advanced, deselect the generate Mip Maps, put the wrap mode in clamp, the format in RGBA Compressed PVRTC 4 bits, and the material shader in unlit/transparent.
I now see if I take a screenshot on my phone all are good but in the game are darker.
if you think it may be something please tell i already see and try everything i know
Answer by Joyrider · Aug 05, 2013 at 02:41 PM
I have no experience with Xperia, but I think it is a Qualcomm Adreno and not a PowerVR chipset.
Have you tried another texture compression format? Like ATC, which is better suited to the Qualcomm Adreno.
But I have solved the problem put in the player settings use 24-bit depth buffer ins$$anonymous$$d 32 bits,
Now I like know why.
hmm, you wouln't be running Android 4.2.2 on the Xperia, would you?
hmm, I read about a bug with android 4.2.2 a few months ago, don't know if it also occurs on 4.1.2... But I wouldn't know a specific reason why you would otherwise have that problem with simply changing the depthbuffer resolution.
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