- Home /
rapid movement back and forth
does any1 know how to make a child object move back and forth with a speed and frequency acroding to a fire rate?
Comment
if(Input.GetButton ("Fire1") && Time.time > nextFire){
nextFire = Time.time + fireRate;
Instantiate(bullet, spawn.position, spawn.rotation); effect.renderer.enabled=true;
clip = clip - 1;
shots++;
transform.position.z += 5;
}else{
effect.renderer.enabled=false;
transform.position.z -= 5;
}
i want to make it so that every time it fires a bullet it makes the gun object move forward, and everytime it's not firing i want the gun to go back to it's original position
Answer by Dave 11 · May 10, 2011 at 01:01 PM
I'm not sure what you want to do, but try to attach it to the bullet.