Test simulation stutters on keyup/keydown so badly I can't test anything.
I'm on a fresh install of Unity, and for whatever reason, on any keydown/up, regardless of whether that key is bound to an action, the game will stutter for a fraction of a second. It isn't horrible once or twice; the simulation goes from 1000FPS to maybe 200FPS. But when trying to control a character or turn a car in the example project provided by the installer, the game will stutter to the point you can't see what you're doing.
I'm running:
CPU: Intel i7-4960X
GPU: Nvidia GTX 780 Ti
RAM: 64GB DDR3
OS: Windows 10 Pro
Any help would be greatly appreciated. I can't seem to find anyone having similar issues, especially with code that's supposed to be working right.
There's no general reports of anything like this that I know of, therefore I'm assu$$anonymous$$g it's in your script code. Post the relevant code or create a vanilla project and test it.
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