Question by 
               Cyber1551 · Apr 04, 2019 at 05:24 AM · 
                c#multiplayerphotonspawn  
              
 
              Unity Photon Next Step?
Hello, I'm building a multiplayer game that has instanced battles (find match matchmaking). I have the matchmaking setup and it throws the 6 (3v3) players into an empty room using 
 PhotonNetwork.LoadLevel('Game'); 
 This shows 6 empty rooms. I need help spawning the players while also keeping the game data for each particular match organized. 
 I would appreciate any help. Thanks 
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