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Question by ShujoSLX · Apr 04, 2019 at 03:43 AM · texturematerialscript.

Some materials doesn't load the new texture on playtime while others do. Im changing the material´s texture directly from script.

So im changing textures from the game materials with scripts (im adding the materials and textures in arrays of public variables in a script) changing it "manually". But on run time only some objects that use that material change while other change until i reload the scene. What can i do to "force" al materials to update their texture on any object on the scene? I checked all of the properties of the textures, and their shaders but i cant figure out why its not working with all materials.

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Answer by hameed-ullah-jan · Apr 04, 2019 at 05:33 AM

declare those materials and textures public in your script, and pass those materials and textures from the Project view, not the hierarchy menu. Let me explain a bit, do not drag the gameobject to the inspector's material variable that you declared, drag the material and textures from the project view. This way it will affect all the game objects.

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avatar image ShujoSLX · Apr 05, 2019 at 11:55 PM 0
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Thanks, I´ve already dragged the materials and textures from the project menu since the beginning, some materials update on run time and others when I reload the scene.

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