Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Fingerlights · Nov 01, 2016 at 10:33 AM · scripting beginnercolliderstriggers

Limit OnTriggerEnter to work with only specific Child Object Colliders

Hey!

Trying to find out, if I can have "OnTriggerEnter" only trigger from a specific child Objects Collider, Seen the question asked a few times, and from what I've managed to read - is I should have the OnTriggerEnter script on the child, the problem is I've already hooked it into other things inside the script... And I'm still a novice, so re-working the entire thing to work across 2 scripts, seems like something I really want to avoid, so any help, would be super appreciated!

My Set-up, I have an Empty Object named "Player" - with a child Cube Object for the Player Model, an Empty Object for the Physical Collider (the size of the model, for Physics, etc), and another Empty Object for the "Interaction" Collider. On the Base / Parent Object (The "Player" Object) I have a script, that controls everything to do with my weapons, including an "OnTriggerEnter" portion, that registers if a weapon on the ground, is close enough to be picked up, if it's in range of my "Interaction" Collider, if the player moves too close to / on top of the weapon though, as soon as the Physics Collider leaves the range (even though the Object is still in range of my Interaction Collider) of the weapon, it registers as "not in range". So I need to make this interaction only happen with my Interaction Collider.... Sorry if this massive block of text has confused you all!

Below is the code controlling the TriggerEnter & TriggerExit. I understand why the problem is occuring (technically one collider did "exit" the range, but I have no idea how to fix it.... Any Help would be super appreciated! - Thank you in advance.

 void OnTriggerEnter(Collider other)
     {
 
         if (other.gameObject.transform.root.gameObject.CompareTag("Pistol"))
         {
             weaponSelector = weaponTypePistol;
             inRangeWeapon = other.gameObject.transform.root.gameObject;
             weaponCanvasText.text = ("Press F to Pick up: " + (other.gameObject.transform.root.gameObject.tag.ToString()) + ".");
             weaponCanvas.SetActive(true);
 
             Debug.Log("Weapon " + weaponSelector + ", is in Range (" + other.gameObject.transform.root.gameObject.tag + ")");
         }
 
         if (other.gameObject.transform.root.gameObject.CompareTag("Machinegun"))
         {
             weaponSelector = weaponTypeMachinegun;
             inRangeWeapon = other.gameObject.transform.root.gameObject;
             weaponCanvasText.text = ("Press F to Pick up: " + (other.gameObject.transform.root.gameObject.tag.ToString()) + ".");
             weaponCanvas.SetActive(true);
             Debug.Log("Weapon " + weaponSelector + ", is in Range (" + other.gameObject.transform.root.gameObject.tag + ")");
         }
 
         if (other.gameObject.transform.root.gameObject.CompareTag("Shotgun"))
         {
             weaponSelector = weaponTypeShotgun;
             inRangeWeapon = other.gameObject.transform.root.gameObject;
             weaponCanvasText.text = ("Press F to Pick up: " + (other.gameObject.transform.root.gameObject.tag.ToString()) + ".");
             weaponCanvas.SetActive(true);
             Debug.Log("Weapon " + weaponSelector + ", is in Range (" + other.gameObject.transform.root.gameObject.tag + ")");
         }
 
         if (other.gameObject.transform.root.gameObject.CompareTag("Shuriken"))
         {
             weaponSelector = weaponTypeShuriken;
             inRangeWeapon = other.gameObject.transform.root.gameObject;
             weaponCanvasText.text = ("Press F to Pick up: " + (other.gameObject.transform.root.gameObject.tag.ToString()) + ".");
             weaponCanvas.SetActive(true);
             Debug.Log("Weapon " + weaponSelector + ", is in Range (" + other.gameObject.transform.root.gameObject.tag + ")");
         }
 
     }
     void OnTriggerExit(Collider other)
     {
         weaponSelector = 0;
         weaponCanvas.SetActive(false);
         weaponCanvasText.text = ("");
         WeaponCanvasButtons.SetActive(false);
         Debug.Log("Moved Out of Weapon Range");
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

78 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

3D Trigger collider slows player moved by forces 0 Answers

onTriggerEnter returns wrong object's attribute 1 Answer

multiple objects with triggers that need to ignore the triggers but still collide with eachother? 0 Answers

two colliding objects effect a third object 1 Answer

Trying to get controller to trigger OnTriggerEnter, no avail 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges