Question by
LoneWolfSwat · Oct 22, 2017 at 06:05 PM ·
transformmultiplayer-networkingsyncshowidentify
Not sync between client and host (Multiplayer)
What I tried to do is a "Clash Royale" style, and when I start playing, what I see in one window is not the same that the other one. Creatures and The SpawnManager empty object has NetworkTransform and NetworkIdentity, here's a pic:
sin-titulo.png
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