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               Question by 
               EmilLundgrenVR17 · Apr 03, 2019 at 01:50 PM · 
                raycastvr  
              
 
              VRTK_Pointer Raycast Quaternion
Hello
I have a scene in Unity where I would like a Gameobject to look at the end of the Raycast from the controller in VR. I have a working code that works if the "Target" to look at is another gameobject.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using VRTK;
 
 public class SlerpToLookAt : MonoBehaviour
 {
     VRTK_Pointer pointer;
 
     //values that will be set in the Inspector
     public Transform Target;
     public float RotationSpeed;
     
 
     void Start()
     {
         pointer = GetComponent<VRTK_Pointer>();
     }
 
     //values for internal use
     private Quaternion _lookRotation;
     private Vector3 _direction;
 
     // Update is called once per frame
     void Update()
     {
         //find the vector pointing from our position to the target
         _direction = (Target.position - transform.position).normalized;
 
         //create the rotation we need to be in to look at the target
         _lookRotation = Quaternion.LookRotation(_direction);
 
         //rotate us over time according to speed until we are in the required rotation
         transform.rotation = Quaternion.Slerp(transform.rotation, _lookRotation, Time.deltaTime * RotationSpeed);
 
 
 
     }
 }
How can I modify this code so It looks at the RaycastHit from VRTK instead of the "Public Transform Target;"?
Thank you for your time!
Have a nice day
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