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Question by Tukio · Sep 28, 2017 at 07:54 PM · reference

Inspector removing references?

So i am using this script

IdleN = this.GetComponent().sprite;

in startup of the script.

I go to the inspector, and set the reference to a model i created, (a texture), and everything is good. Until i press play, and then the inspector removes all of the references i gave, and sets it to (none).

Help...

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avatar image Tukio · Sep 28, 2017 at 07:56 PM 0
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This is how it looks

public Sprite IdleN;

 // Use this for initialization
 void Start () {
     sprite = this.GetComponent<SpriteRenderer>();
   }


avatar image FortisVenaliter Tukio · Sep 28, 2017 at 08:08 PM 0
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Can you include screenshots of your inspector before and after?

avatar image Tukio FortisVenaliter · Sep 28, 2017 at 08:10 PM 0
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alt text alt text

udklip.png (44.9 kB)
12.png (47.2 kB)
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Answer by FortisVenaliter · Sep 28, 2017 at 08:58 PM

Woah, so in your start function, you're setting all sprites to this.GetComponent().sprite.

That means you're overwriting all of your stored sprite variables with whatever sprite is currently set in the attached SpriteRenderer.

What are you trying to do?

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