Question by
sebastianhausken · Apr 03, 2019 at 08:14 AM ·
collisionphysicsbulletdetection
Cant get a bullet to detect collision.
I have tried OnCollisionEnter, OnTriggerEnter and raycast but i cant get anything to work.
What i want it to do is to play a little animation and remove the clone but as i said in the title i cant seem to get it to detect collision.
Bullet when cloned:
public float speed = 10f;
public Rigidbody rb;
void Start ()
{
rb.velocity = transform.forward * speed;
}
}
Cloning bullet:
void Update ()
{
if (Input.GetButton ("BulletFire")&& Time.time > NextFire)
{
NextFire = Time.time + FireRate;
GameObject clone = Instantiate (Bullet, BulletSpawn.position, BulletSpawn.rotation) as GameObject;
}
Here is one thing i tried:
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask))
{
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
Debug.Log("Did Hit");
}
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