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Camera does not resume to original Position after Shake
I implemented a camera shake in my 2D game, but after it, the camera does not go back to it's original Position.
 public class Shakey : MonoBehaviour
 {
    public IEnumerator schüttel (float duration , float magnitude)
     {
         Vector3 originalPos = transform.localPosition;
         
         float elapsed = 0.0f; 
         while(elapsed < duration)
         {
             float x = Random.Range(-0.1f, 0.1f) * magnitude;
             float y = Random.Range(-1.0f, 0.1f) * magnitude;
             transform.localPosition = new Vector3(originalPos.x + x, originalPos.y + y, originalPos.z);
 
             elapsed += Time.deltaTime;
             yield return null;
         }
 
         transform.localPosition = originalPos;
     }
 }
the shake is activated by a collision.
Answer by I_Am_Err00r · Sep 04, 2019 at 01:39 PM
I'm not giving you this answer because I know 100% it is true, but I'm giving it because I think it's like 90% true and I don't actually have access to unity to test this for you, but if you change the transform.localPosition to just transform.position, I think that is what you are trying to do.
If it doesn't work and you still need help, just reply to this, let me know what is happening, and when I have access I'll test it out further.
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