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Question by evannagel · Apr 02, 2019 at 09:08 AM · uishaderbugui imageshaderlab

UI Image with material works in scene mode, but black in game mode - Shader graph,Sprite is fully black in game view but not in scene view - Shader graph

So I'm basically using Shader Graph to create a moving texture. I have a unlit shader which moves the texture with some noise and it looks perfect in scene mode and preview mode of the shader graph.

But when i go into game view it becomes totally black. I've tried looking for answers everywhere, but can't seem to find a solution.

shader-graph.png (186.4 kB)
game-mode.png (40.9 kB)
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Answer by evannagel · Jun 13, 2019 at 11:06 AM

I've found a solution to this problem. It has to do with the Render mode of the parent canvas. Set the parent canvas to Screen Space - Camera instead of Screen Space- Overlay and it should be fixed.

Don't forget to attach the main camera! alt text


fixed-bug.png (14.5 kB)
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avatar image SAZ_1 · Jun 20, 2019 at 12:13 PM 0
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Awesome! works :)

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Answer by SonIsaki · Feb 28, 2020 at 11:45 PM

I'm still having this issue with all packages up to date (29/02/2020) Setting the canvas mode to screen space camera isn't a solution but a trick

Is there any solution to fixed that bug ? Or is it just impossible to use shader graph in UI canvas ?

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avatar image WalterKavalri · Jul 01, 2020 at 11:38 AM 0
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I have the same problem! (01/07/20, Unity version: 2019.3.15f1)

avatar image matheus_inmotionvr · Sep 09, 2020 at 07:49 AM 0
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Same problem, still no solution.

avatar image Unitimon · Oct 13, 2020 at 07:01 PM 1
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Have you tried to change the material of your image to something like "UI->Default" ? See my solution below..

avatar image matheus_inmotionvr Unitimon · Oct 14, 2020 at 07:06 AM 0
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Using UI/Default definitely fixes it, but the point was to use a custom shader. I did not want the Default shader. So reverting back to it wasn't a solution at all.

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Answer by SAZ_1 · May 29, 2019 at 02:59 PM

Having the exact same problem... can someone from Unity confirm if this is a bug or just something we cannot do right now?

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Answer by mKleinIQ · May 27, 2019 at 08:05 AM

bump Also have this problem. Any solutions?

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Answer by alont_unity · Mar 22, 2021 at 03:38 PM

The shader needs to be set as "transparent" rather than "opaque". This solves the issue for me.

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