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Default Tilemap Material not affected by light
Hi people, I lost like one hour figuring out why when I add a light to the scene my Tilemap and Sprites where not affected by lighting. It appears that "Sprites-Dfeault" material is not affected by light, I created a new one and relate it to the renderer and get affected by the Point Light in my scene. What im doing wrong? Why I cant get lighting effects por my sprites and Tilemap (with the original material)? Have to use a special configuration in lighting?
I'm from Argentina and maked my best with my English
Thanks
Answer by UnitySombra · Aug 27, 2021 at 03:56 PM
Unity didnt support lighting for 2d sprites. I think there is a special package used with a render pipeline specially for 2D that supports 2D lights.