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Question by
llMarty · Apr 01, 2019 at 10:23 PM ·
inspectoroptimizationstatic
What static settings are allowed for moving 2D sprites?
I'm speaking about the static settings in the top right corner of the inspector menu. When I have a 2D game with a simple sprite that can move, can I, at least enable Lightmap Static, Navigation Static, Off Mesh Link Generation and Reflection Probe Static?
Is there a detailed guide somewhere what I can enable in what circumstances at all? The official documentation is very thin about that topic, imo.
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