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What would trigger a Text Mesh Pro game object to switch to mobile version shader?
Unity or some event is causing a few text mesh pro objects to switch shaders from TextMeshPro/Distance Field to TextMeshPro/Mobile/Distance Field. The text object displays correctly with changing shaders 90% of the time. The mobile version of the shader does not support the gradient effect, and the text renders white. Is anyone experiencing the same issue?
Occurs on editor and device using Unity 2018.3.0f2 and TextMeshPro 1.3.0.
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I'm seeing this issue as well in the same Unity and Text$$anonymous$$eshPro versions. Have not found a solution to this.
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