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Skyfall106_Gaming · Mar 18, 2017 at 09:24 PM ·
shaderunity5glitch
FX/SimpleWater4 Glitching Objects
Hey! So in my game I have some water and lots of trees but even though my water is behind the trees it looks like it is infront
I tried changing it to Standard but then it loses all of the textures. Please Help :)
screen-shot-2017-03-19-at-75302-am.png
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And what material do you have on your trees? I'm guessing that the shader uses the transparent queue, which is why it's messing up depth sorting. Try changing it to alpha cutout ins$$anonymous$$d.
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