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Painted trees are not acting as obstacles on navmesh
I have a regular size terrain (which is kind of a big map..),
after I have designed the terrain I've baked the navmesh and it looks fine.
After that I've painted tons of trees all over the map, the prefab tree has on it:
LOD group set to Cross Fade,
Capsule Collider,
and a Nav Mesh Obstacle components.
When I was done I noticed that they are not appearing as an obstacle on the navmesh. But when I put myself a tree prefab on the scene it shows that the navmesh is recognizes it as an obstacle.
Any idea on how to fix it would help a lot!
In the end the purpose is to have a lot of animals roaming around the map, which I already have and done but the just pass through trees at this point..
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