Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sqrs · Feb 05, 2011 at 07:36 AM · sceneruntimemanagementexpansion

How to add a new Scene at runtime? (Expansion Pack Style)

Hi,

Suppose we're making a racing game with 3 tracks,and we need to take care of the following points:

1- Adding new tracks (Scenes) in the future for the user to download, is this possible? How?

2- With this comes the need to display additional audio/visuals in the main menu screen and track-list. How to do this?

3- To make a full fledged case, we need to add new objects like cars, also they must be accessable from the main menu and usable in all tracks. Once again, how?

Thanks.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sqrs · Feb 05, 2011 at 05:05 PM 0
Share

Dave, Ray thanks for replies, I too doubted the scene thing, maybe the best approach is to rearrange contents of a single scene to compose various tracks, in theory this might work.

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Feb 05, 2011 at 08:02 AM

Look into Asset Bundles and LoadLevelAdditive. You can package up pretty much anything in Asset Bundles. You can 'patch' (sorta) an existing scene with LoadLevelAdditive

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Ray-Pendergraph · Feb 05, 2011 at 03:15 PM

To my knowledge you cannot add scenes that were not a part of the original build process for a given build of the game, even using additive loading. This may have changed in 3.x, but I kinda doubt it. You can add new content and assets all you want the way that DaveA was talking about but scenes are special in that they have to be determined up front... even if they are streamed incrementally to the web player. They are still known about in the build. Asset bundles will be your friend. Sounds like you will have to come up with clever way to not base the added tracks around a scene.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by puzzledragon · Nov 01, 2011 at 10:48 PM

If you use pro look into Asset Bundles if you have indie check LoadRescources on the script reference

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Best practices about shared objects 0 Answers

Multiple users in a single Project 2 Answers

Main Menu with different scenes appearing on background ?! 1 Answer

how can i load different videos using one scene 1 Answer

`SceneManagement' does not exist in the namespace `UnityEngine' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges