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Question by ccontinisio · Nov 24, 2012 at 10:04 PM · ioscursor

Hide custom hardware cursor on iOS in Unity4

Hi all, I have set a custom hardware cursor in the Player Settings. It works fine and all, the only issue is, it works ALSO on the iPad, so when I tap on the screen I see the cursor and it stays where the last touch was made. I don't want this.

I tried

 Screen.showCursor = false;

And it works only in the editor. On iOS I see the cursor again. Of course a workaround would be to delete the cursor texture from the Player Settings just before exporting, and then put it back again when i export for desktop, but I'd like to do it via code.

Any idea?

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Answer by GerryM · Nov 24, 2012 at 11:08 PM

You could set the cursor to an empty texture when you don't want/need it via SetCursor, e.g. when you are on a handheld device.

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avatar image ccontinisio · Nov 25, 2012 at 01:00 AM 1
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Thanks for the tip, it SHOULD have worked, but it didn't at first.

But then I found that the code you hinted was correct (of course, it's the Unity documentation) but the problem is, you need to change cursor in a function other than Start(), otherwise it will change it back to the default one (as detailed here: http://www.41post.com/5049/program$$anonymous$$g/unity-assigning-a-texture-to-the-cursor)

Another detail is that passing a null texture doesn't put the cursor back to the default one, so my way was to have no custom cursor, and only load it on desktop platforms.

So yeah... now it works!

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