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Question by smirlianos · Feb 22, 2013 at 07:30 PM · audiomusicvolume

Decrease Volume

I have a music in my game and I want it to decrease the volume at one point, and reach to 0 so you don't hear music. How can I do that?

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Answer by robertbu · Feb 22, 2013 at 07:39 PM

AudioSource.volume sets the volume for an audio source. Values range from 0 to 1.

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avatar image smirlianos · Feb 22, 2013 at 07:42 PM 0
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thanks, that's what I was looking for!

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Answer by Tarlius · Feb 22, 2013 at 07:49 PM

It sounds like you already have the music playing, so something like this should get you started. It should be pretty trivial to expand to fade the other way/etc :)

 public AudioSource source; // Assign in editor/etc
 public float fadeTime = 1; // fade time in seconds

 public FadeSound() { 
     if(fadeTime == 0) { 
         source.volume = 0;
         return;
     }
     StartCoroutine(_FadeSound); 
 }
 
 IEnumerator _FadeSound() {
     float t = fadeTime;
     while (t > 0) {
         yield return null;
         t-= Time.deltaTime;
         source.volume = t/fadeTime;
     }
     yield break;
 }
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Answer by dannyskim · Feb 22, 2013 at 07:40 PM

If you get the AudioSource that the current AudioClip is playing on, the audio source will expose the volume that you can set as a float.

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