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Question by bigpawh · Mar 31, 2019 at 10:07 PM · inputaxis

Customized input axes aren't working

For the horizontal and vertical axes, all I did was change the name. I also added my own and they aren't working either.

Relevant code:

 float forwardInput;
 float rightInput;
 float rightInputUpdate;
 float cameraMoveSensitivity;
 GameObject mainCamera;

 private void Awake()
 {
     cameraMoveSensitivity = 1;  //temp; allow player customization of sensitivity
     cameraMoveSensitivity *= 10;
     mainCamera = GameObject.Find("Main Camera");
 }

 void Update()
     {
     //this is the old input code that I want to replace with axes
     if (Input.GetKeyDown(KeyCode.D)) rightInput += 1;   if (Input.GetKeyUp(KeyCode.D)) rightInput -= 1;
         if (Input.GetKeyDown(KeyCode.A)) rightInput -= 1;   if (Input.GetKeyUp(KeyCode.A)) rightInput += 1;
 
     if (!mainCamera)
         Debug.LogError("Main Camera not found");
     else
     {
         rightInputUpdate = rightInput * cameraMoveSensitivity * Time.unscaledDeltaTime * mainCamera.transform.position.y / cameraShiftModifier;
         forwardInput = Input.GetAxis("Forward Translate") * cameraMoveSensitivity * Time.unscaledDeltaTime * mainCamera.transform.position.y / cameraShiftModifier;
     }
     transform.Translate(rightInputUpdate, 0, forwardInput);
     print(Input.GetAxis("Forward Translate"));
 }


Lines 25 and 28 are where the custom axis is written.

Right input works and the camera translates left to right with the a/d keys, but w/s don't work and the camera doesn't translate forward and back. The print function also only prints 0.

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avatar image Chris333 · Apr 05, 2019 at 09:15 AM 0
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Try to delete the space in the Name. "ForwardTranslate"

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